Virtual reality (VR) is an amazing medium that helps create immersive stories for nearly any industry, from journalism to manufacturing to gaming. Virtual reality hardware systems like Google Cardboard, Oculus Rift, Samsung Gear and others are starting to making VR a household name. On the software side, most of the activity is confined to native applications, but the web can bring major advantages to VR that only increase the accessibility of this platform, including experiencing VR without downloading and installing apps and allowing seamless connections from one experience to another via hyperlinks. This session will examine the technologies bringing VR to the web including Google’s VR view & VR shell, Mozilla VR and WebVR, a vendor--vendor-independent web standards for VR.
Role: Speaker, Web-based Virtual Reality